Harrison Rios

Video Game Dev

I’ve worked on art and animation for two video game projects: Stop The Crawl and Duck Duty.

Stop The Crawl

Stop The Crawl (STC) is an auto-battler about using monsters and misfits to battle the heroes and adventures. STC has been a two and a half year process with five developers who have all put their pain and passion into the project.

Orbital Contingent is our video game development and publishing company.

You can see the Steam page for the game Here.

Here are some tastes of the game and some assets I made for the project:

Duck Duty

Duck Duty is a cute carnival shooter mini game made for a climate disaster game jam. The game is about rescuing ducks from pollution and cleaning oil spills. The game devolpment process was a month long with three developers total.

You can play the game on Here on itch.io.

Here are some of the assets I made for the project: